Placing actor with parent, position of child actor components now separated

Well the weirdness is still there. I put a scene object in the parent just to have something with a location on it. Then in the child class I put all the components on that inherited scene component. Now when I drop the class into the map there is distance between the DefaultSceneRoot and the Scene component (both in the parent class). The relative location value is 0,0,0 on the scene component so I don’t know why they are far apart in the actual scene. Additionally when I move the Object by grabbing it in the world outliner the scene component does not stay with the top level. I can move the scene component and everything follow it. So I guess I may lack a fundamental understanding of something here.

UPDATE 1: It appears the default scene root is wherever I place it, but the scene component right below it is always at 0,0,0 World Position . Still don’t know why the scene component doesn’t follow the default scene root (when dragging around, or when placed).

Hierarchy
image
Transform of the object in scene


Object in the map

Base Class: