'Place many actors in the world that move in ticks' vs 'Have one actor move multiple actors in ticks'

Hey there @Baetong20! Depending on exactly how many platforms we’re talking the distinction between tick movement and timelines is minimal. Tick movement always has to evaluate whatever you’re using to gate it. Timelines are event based until active, then are also evaluating every tick when active. So either method is fine, unless you have a large (well over hundreds) amount of actors to move at control at once.

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