I’ve managed to get my game running across my home network really nicely but I am really struggling with getting any joy beyond.I can connect to the server from outside and kick off players but i don’t get the “WebRTC connected, waiting for video” response, just “Starting connection to server, please wait”. I have tried using a number of public STUN servers using the format shown in documentation for the config and Cirrus confirms it:
npm WARN cirrus-webserver@0.0.1 No repository field.
npm WARN cirrus-webserver@0.0.1 No license field.
audited 308 packages in 2.55s
found 2 vulnerabilities (1 low, 1 moderate)
run npm audit fix to fix them, or npm audit for details
23:12:42.867 configFile .\config.json
23:12:42.881 Config: {
“UseFrontend”: false,
“UseMatchmaker”: false,
“UseHTTPS”: false,
“UseAuthentication”: false,
“LogToFile”: true,
“HomepageFile”: “player.htm”,
“AdditionalRoutes”: {},
“PublicIp”: “86.160.85.153”,
“PeerConnectionOptions”: “{“iceServers”: {“urls”:“stun.l.google.com:19302”]}] }”
}
23:12:42.884 No --PixelStreamingMonitorPort specified (or is 0). Running unmonitored.
23:12:43.039 WebSocket listening to Streamer connections on :8888
23:12:43.040 WebSocket listening to Players connections on :80
23:12:43.041 Http listening on *: 80
23:12:43.503 Streamer connected: ::1
23:13:00.484 player 101 (::ffff:86.160.85.153) connected
Hey @Joneshong can you please post an example of a nginx config for this? I’m trying to expose it, but I still get “Starting connection to server, please wait” after which it disconnects.