Pixel Streaming video resolution issue since 4.27

Oooowww yes… I found a solution to this (and it’s so simple I want to bang my head on the table):

You have to run

PixelStreaming.WebRTC.DisableResolutionChange false

BEFORE anyone logs in, so just put it in an ExecuteCommand node in your PlayerController at BeginPlay and you should be good to go!