Pixel streaming setres not resizing correctly in ue 5 preview 1

There are 3 possible routes to solve this headache:

  1. When client requests for a resolution change, send a freeze frame which the client can display as a static image, client disconnects and reconnect, automatically restart the video. A potential problem here is that browsers generally block video autoplay if audio is present.
  2. Somehow adjust the video output from the streamer. It seems quite difficult. In 4.27 there is a Capturer, which you can call a method to change the capture resolution. This class and the capture context has been removed in 5.0, thus there is no comparable solutions.
  3. Create new video track with the correct resolution, make client switch to the new track, and finally destroy the old track. I have not checked how viable this it.