I’m using UE5 with Pixel Streaming and I created a fullscreen button inside my project. The fullscreen toggle itself works, but the browser still shows the address bar. What I want is for the address bar to hide when clicking the fullscreen button, and to show again when exiting fullscreen.
I’m not a coder, so I would really appreciate clear, step-by-step guidance on how to set this up. Can this be done directly in UE5, or do I need to change something in the Pixel Streaming frontend?
The PixelStreamingInfrastructure Frontend should supply a fullscreen button by default.
If you are wanting to trigger fullscreen from your project, you’re going to need to send a data channel message to the frontend when this button is pressed so that you can toggle the appropriate requestFullscreen or exitFullscreen browser API.
Just to clarify, I don’t want to use the fullscreen button from the Pixel Streaming frontend, I’d like to keep using the fullscreen button I made in UE5.
Since I don’t have much coding/frontend experience, could you please explain in more detail how I would set up the data channel message and connect it with the requestFullscreen / exitFullscreen API on the frontend? Step-by-step guidance or an example would help me a lot.
Thanks!