Pixel Streaming client server connection problem

  • Is your signaling server running on the host machine?
  • Is your WebRTC Proxy running on the host machine?
  • Is your Unreal project running on the host machine with the -AudioMixer parameter?

If yes to all of these and it is working locally, it is likely a firewall issue. Open and forward port 8888 to your local machine and connect to the public IP from the external computer.