@MWillWallT as soon as I am back to the project (on hold for now) I’ll check that. Eventually I’ll check also if new versions of Unreal solved the issue and I’ll come back to this topic. Thanks for the help.
@Serd your solutions looks interesting and I’ll keep it in mind next time. In this round, the client requires it to run on their servers/virtual machines, so I can’t really rely on cloud solutions. Thanks for the help, much appreciated.