Pixel Streaming 2 Inputhandler error

yes but i have had errors with applying the fix. i cannot cook builds with the fix in place. the only way i have found around it is to rebuild the plugin from its source with the dev branch of UE.

according to the plugin authors the fix is inplace and should go out with the next hotfix but i dont know when that will land.

I applied the fix by following this guide to repackage the plugin.

for example i updated the code for the PixelStreaming2Inputcomponent.cpp in .Source\PixelStreaming2\Private\Blueprints to align with the fixes on the dev branch that had the fix.
then run the command in an admin terminal ./RunUAT.bat BuildPlugin -plugin=“C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\PixelStreaming2\PixelStreaming2.uplugin” -package=“D:\Temp\PixelStreaming2”.

this took about 10 minutes and in the temp directory you have a good plugin. i replaced all the contents of C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Media\PixelStreaming2\PixelStreaming2.uplugin with the new version. the pixel streaming plugin works with input correctly.

i could be missing a step or two because i have troubleshot this only once or twice and wrote this from some notes i made.

hope it helps.

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