UPDATE: I found something that helps.
In your editor window you can change the Resolution Scale to 100%:
Here is the result:
**Edit: The picture in the post shows a bit of distortion, but if you open the picture to view it in full, the distortion goes away and represents what I see on my play window.
I’d like to add that it seems to scale well in multiples of 640x360. For instance, at 1920x1080, the pixels do not seem to distort when they scale up. For now I am satisfied with this solution.
minor note: There’s still a bit of lighting happening on the sprite but that is a separate issue. Lighting can be completely removed by changing it to Unlit mode using F2 in the play window or via a console command.