Pivot Painter - Understanding Values corretly

If you look at the Normal Input, there are 2 TexCoord nodes being appended and plugged in. The 2 TexCoord nodes have to be set to Coord 4 and 5 (being an old engine version on the screenshot, the node doesnt show the coord number). The custom UVs for channel 4 and 5 are being defined there.
It also depends on the number of UV channels your mesh has, If you look at the example mesh, it already has 4 UV channel (0,1,2,3) and 4,5 are being defined in the material. So the 2 custom channels for the Normal correction will be after the existing channels on the mesh. Hope that helps