PIE error on simulate physics

Hey thanks for your response.

Still getting the same errors unfortunately; here’s what I did:

So I checked the model I’m using and went to where (I assume) the physics was being handled.
Here’s what it looks like:

I’ve turned simulate physics on for all the capsule shapes, as well as the mesh component in the blueprint. I’ve also turned off generate hit events where ever I could find them as they weren’t needed.
Tried to turn on physics for the capsule in the blueprint however my character bugs out; hovering above the ground in a constant falling animation loop (no matter how small or large the capsule is).

With collision settings - they are set to CharacterMesh, and I am unable to change from Query only to Query and physics.