Great template, I’m however experiencing a minor issue with Vive in UE v4.21. When I place the PUPI VR pawn(with or without motion controller) the camera is clipping / under the ground in a standing position (unable to teleport etc).
update
I tried adding +80 (z) to the offset scene component which raises the camera to head height. I’m however still unable to teleport or move around. I assume these settings should already be configured so I’m unusure what’s the issue using the default pawn / map.
I’ve added a screenshot of some blueprints that look off to me, is ther some nodes / connections missing here?.