Thank you for this huge time saving set of blueprints. I am attempting to make this work in multiplayer and despite numerous hours of reading forums, watching videos and scripting, I just can’t get it to work. I have a decent understanding of networking (I think!) and managed to get replication working for numerous scenarios with PUPI. I have physics replicating from server to client but not vice versa in PUPI’s case. It could be something to do with replicating/creating physics handles on the client but I’ve tried all sorts of combinations to get the right references and client owning permission to run server processes. Do you have a recommended solution for this which could be shared? Ideally one that replicates the static mesh root movements so that all its collisions and impulses can be replicated by the server to all clients.