Thank you for the suggestion but PUPI is supposed to be a standalone “Plug and Play” kind of system without too much access to outside to make it as compatible as possible with other systems. Still as you have seen, you can access most events of PUPI from other blueprints. So I can’t promise this but we’ll take this into consideration in later updates to see if we can make it easier to extend PUPI even more into the projects it is used on.