Pick Up Plus Inspect - PUPI (PUPO v2.0)

Hey, I been playing with this for a while. Im having a bit of an issue building event triggers around your inspect.
I was wondering if there’s anything in the blueprint I can call from PUPI to do this, for example soda can is in state “being inspected” therefore text object “this is a soda can” becomes visible and unlocks a gate on the level blueprint I can tie to an additional event. Basically move a “quest” forward just from inspecting an object instead of having to fake it with actor hits, which is what Im doing currently. Or any general tips for “when I inspect this object, it effects x on the level blueprint”. I tried making a trigger box child to the inspected object, thinking when the object was inspected that would bring it closer to the camera and trigger an overlap event, but it didn’t seem to work. Thanks in advance!