Ahh that was it. It’s working almost perfectly now. There are some cases where if I am too close to the mesh and I have already grabbed the same mesh with the right hand the left hand won’t close but I think that has to do with the spheretraceradius and grab distance so I’ll play around with that.
Edit: Actually it has nothing to do with the above. I had originally set this up on a pawn that was a child of the BP_MotionContrfoller. (I’m using a weapon master.) I just took the PUPI setup out of the child and left it in the parent and it works perfectly now. Thanks.