⢠add a isOccupied boolean variable to the box delivery
⢠when you attempt to drop, query this variable
⢠if true => do not drop
⢠if false => drop, set isOccupied true
⢠if you ever pick up a correctly dropped box again, set isOccupied false
I want to make it so that when you place four boxes, the static mesh changes and I did this but the event destroy does not work and I also think that the condition of four boxes can fail, how would you do it? with a variable?