Physx Lab - "Multi FBX" can't be destroyed

Just wanted to update you again. I’ve still not had the time to look into this, but wanted to make sure you knew I had not forgotten. We’ve got a lot of work on our team right now with the 4.8 previews and the Full release from last week that we are investigating reported issues with. Right now this is a priority over most issues. I’ll update you once I dedicate some time to look into this more. Just not absolutely certain it will be this week or next yet.