PhysX constraints disintegrate in UE4.8, was OK in 4.7 and 4.6

It just checked a few other projects with PhysX constraints that where running fine in 4.6 and 4.7. They all do not work anymore. They all have constraints driven by angular/linear motors in common. (no Phat, but constraint actors and rigid bodies).

Could you ask developers what precisely was changed between version to cause such an behavior. It only occurs since 4.8.0. All other version before were fine.