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PhysX and Contact Modification?

Hi,
According to this article:
Contact Modification
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Callbacks.html

It is possible to preprocess generated contactpoints and even modify them. This allows the programmer to calculate virtual holes within a solid wall. As i am working on a PortalSystem, that’s what i need. However i have no clue on how to access this from UE4 atm. Do i have to go down the rabbit hole, or is there something i can use to access this without to much work?

Greetings
Memnarch

This should help you get started.

WCode.

Thank you.
Had seen this post yesterday but missed to update this thread. My Bad.

Greetings
Memnarch