Hi Tim,
Has the format of this information in the ini file changed? To get any options to show up in the game, my DefaultEngine.ini needs it to be formatted similar to the above screenshot:
[/Script/Engine.PhysicsSettings]
+PhysicalSurfaces=(Type=SurfaceType1,Name="Glass")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType4,Name="Concrete")
However the Physical Material User Guide says it should be like this:
[PhysicalMaterial.SurfaceTypes]
SurfaceType1=Glass
SurfaceType2=Metal
SurfaceType3=Wood
SurfaceType4=Concrete
(The project I’m currently on is using version 4.5.1, I’m not sure what version that documentation applies to).
In addition, none of those settings show up in the Engine->Physics->Physical Surface section of the Project Settings in the editor, it’s just blank (but they do show up in the physics material assets, and blueprint etc). That might be due to some of our changes, but I just want to check if that’s a known issue from that version of the engine?