Physics wrong?

Animation

Yes I can confirm that it works for the sphere meshes, but it doesn’t work with my skeleton physics asset. I mean, I could do some more experimentation by locking the constraints, so that no energy is transferred, but in my experience the phenomenon is more robust. Maybe I’ll find out more.
UE5.2, bone mass varied (not the total skeleton mass), dampings on 0.0 and 0.01, inertia 1.0, mass scale 1.0 (never made a difference after all in 5.2).

Btw. what do you mean ‘should have differnt speeds if inertia wasn’t a thing’? I’d said, objects would have same speeds, if inertia wasnt a thing. I had said, the inertia makes a difference fast sth. accelerates, but the acceleration on the objects by gravity is constant ? (disregarding air resistance of course)