As the title says, no one seems to know the answer to this question and ive searched online, youtube and the forums for this but no one seems to know how to resolve this.
I have an underwater world, which has a physics Volume enabled with Water Volume ticked. I also have all the code in the character and animation blueprint set up to allow the character to swim.
Inside thos world, I also have an underwater observation station and all im trying to do is make it so that the water volume does not clash with the underwater meshes. when the character is inside this mesh he should walk, when he is outside this mesh he should swim.
But no one seems to know how to prevent the physics water volume from working inside the mesh. can anyone help?