Physics Substepping - Ragdoll not preserving momentum when initiated ("SetAllBodiesBelowSimulatePhysics")

So I was having the same issue for a while in my own project and was eventually able to fix it by setting the Character Mesh’s collision mode to Collision Enabled (Query and Physics) which before, it was set to Query Only. Make sure to also go to wherever the get up from ragdoll function is in ALSV4 and change it from setting collision mode Query Only to Collision Enabled (Query and Physics)