Physics Sub-Stepping Not Working in 4.16?

Alright, I tried your settings and also experimented with a lot of other stuff, but I just can’t get the physics to behave correctly. I created a sample project in 4.15 and converted it to 4.16 with the same results - substepping simply doesn’t seem to work as intended anymore. Same goes for 4.17 preview 3. I’ll post the two projects in a comment to TJ V.

I created a sample project with a ponytail on the default third person character. [(Download 70MB)][1]
It’s working perfectly in 4.15 and breaks after converting to 4.16. I would greatly appreciate if you could look into this!

Ah lame deal, I wonder if its the way our skeletons are made. Was hoping theyd just give you stability until their was an actual fix to substepping. Sorry they couldnt come through. Indeed, sounds good, would be great to finally get a fix

Marking this post as resolved since you posted a new report here. Will continue investigating on that post.