Physics Sub-Stepping Not Working in 4.16?

I took some assets into a new project and did some basic testing, and the physics were stable both with and without substepping. I then took those same assets as they were and brought them into my main project and tried there, and there was jitter. Im going to do some more tests and see if i can find a solution, Ill post my findings if I discover anything. Simply copying the physics settings from one project to another did not improve anything though.