Physics Sub-Stepping Not Working in 4.16?

Hello TJ Ballard. I created two gifs before and after the update from 4.15 to 4.16 to illustrate the issue. Does this help in any way to identify the issue?

4.15

4.16

As mentioned by GrayveRose, it appears to get worse in more expensive scenes. I simply added a bunch of point lights to the scene to test this. Using the ‘t.maxfps ##’ command, on the other hand, did not seem to have any noticeable impact on the behavior of the physics.