Physics simulating objects do not generate hit events and poorly generate overlap events

PMC is pretty much disabled as soon as you enable physics. It says as much in the component hover description. If I need my obj to bounce I enable PMC’s bounce behavior. I can get a good ball effect out of it.

PMC also does sweep collision checks by default.


I also use a custom collision channel on every actor that uses PMC. This helps setup the overlap/hit events for my targets.