Physics simulating objects do not generate hit events and poorly generate overlap events

It’s not the projectile’'s hit event that’s failing, it’s the skeletal mesh’s., ditto for overlaps.

The reason why i’m using physics sim with the projectile movement is more or lessj ust that i’m firing balls and i want them to behave as physics objects. bouncing off walls and rolling on the floor, that kind of thing.

But really the setup in the OP is just an example, there are many cases wher ei need hit/overlap events to reliably work when hit by physics simulating objects. Portals, forcefields, launchers, buttons, list goes on…

The real problem here is that the collision system is not predictable to me, I need to understand why this is happening and how to work around it to be able to rely on it. Not being able to rely on the collision system puts me in a rather undesirable position.