I’ll go into more detail, but unfortunately I really don’t know what’s relevant and what’s not. I have a physics sphere that’s driven by the torque on the x,y axis. The player pawn blueprint shows the rt/lt camera movement. I haven’t set anything else up on the camera other than what you see on the left. Very simple setup for now. I just can’t seem to “steer” the pawn with the methods I’ve used, which included trying to make the sphere a child of another actor. That’s when physics wouldn’t work, of course.