Physics objects falling trough meshes using complex collision as simple

Complex as simple is the stup1dest thing one can do for videogames.

All the bugs - 0 benefits - 100% lazy.

Just generate collisions.

And for a floor, you usually want a thickness of at least 10uu - preferibly more like 100uu (1m) so you dont get issues later on, but minimum around 10uu.