Physics object settle after X?

Yeah I have adjusted the linear damping quite a bit… maybe its just not a high enough amount. The problem is that I’m using a master blueprint for all of the interactable physics objects in my game so they all share the same linear damping so a setting that might work for one object won’t work for another. I probably have to create an enum for several different types of linear damping (like small, medium, large etc.) and then use that to set the amount on a per object basis. Thanks for the help.