Physics movement calculations

Aye, it’ll keep accelerating, assuming there are no “counterforces” (not sure what the correct technical term is). So, I guess that means one would also have to add Damping to the formula. I take it Damping isn’t a real counterforce per se, but meant as a representation of the various potential factors that come into play (drag and air resistance and whatnots)? As soon as you add damping you seem to end up with a top speed. I assume Damping generates counterforces that scale with the ships velocity?

Let’s see if I understand this correctly. So, random example numbers (since I don’t know any accurate formula), I keep adding for example 110000 units of force to a ship (not sure what units the game uses for that) every tick. At the point in time my ship is at 900 m/s the Damping might generate 50000 units of counterforce, meaning I can still accelerate on the 60000 force units difference. After reaching say 1200 m/s Damping now generates 110000 units of counterforce, essentially creating a top speed as the force I push with and the force that Damping pushes back with cancel each other out?

Even if the numbers might be off, am I understanding the base concept correctly here? So, essentially I need to either take damping into account with the formula, or manually generate counterforces when reaching the desired speed?