This is incredible. One step closer to real-time fluid simulations in games. I could think of a hundreds of possible game ideas with this. But the problem I would see is unpredictability. Which is nice of course, but it could be hard to make “fair” games with this as there are so many variables to factor in. But some basic physic based games could be very fun. Maybe even like a waterslide game or wild river game where you have to avoid obstacles and such. But then you’d have to add something that only fluid simulations can give, because otherwise it’s a bit overkill. xD