Physics driven door system blueprint problem, any help?

I’d never use engine physics for this. It just means asking for bugs.

You should re-work it so that the door has a volume which tracks (sweep) objects traveling in it - based on the object (or even collision) you rotate the door on the proper axis.

Yes, just hooking phisics is much easier. But it’s so prone to break and fly off screen it’s not even funny…
At the very least, change from chaos to physX to prevent some damage…