I’d like the door to be opened by the player by using physics because it looks better (also for immersion purposes) and I want the doors to automatically close behind the player mostly because I want them to be locked in specific moments of the gameplay etc… By closing it via blueprint I’m making sure it is at his exact closed position, making it easier to give it specific functions (locking etc…)
I was inspired by the doors in resident evil 7/Village because they are kinda handled by physics when opened but close on their own when away from them. I think it look neat and works better during gameplay.
Don’t really like the saloon door style because the rotation Is not predictable at 100%