I based my suspension component on the tutorials but either missed a step or it’s missing.
Switching my hover force component (a spring force) to use the post physics update fixes the discrepancy on MAC and PC. (Blueprint node SetTickGroup).
I based my suspension component on the tutorials but either missed a step or it’s missing.
Switching my hover force component (a spring force) to use the post physics update fixes the discrepancy on MAC and PC. (Blueprint node SetTickGroup).