Physics control component: how to lerp from simulated to kinematic?

Yes, it is transition from simulated to kinematic and so on for npc using physics control component.

I am in UE5.2 and I was reading this on 5.3 release notes:

Added support for using Physics Blend Weight alongside Physics Control Component.

That may be precisely what I’m looking to achieve (see OP). I gotta migrate my project to 5.3 to try it.

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