I’m curious to know the hierarchy and which nodes to use to lerp the animation transform: on every bone? Or on physics controls?
Also, we will have twice bodies that run animation, and tick code to sync transforms, will it not be performance heavy ?
In addition, I found another error is when switching to kinematic, it breaks the current animation.
edit: first problem I encounter is that the meshes are using the same animBP but are not synchronized (because I have some random idle playing).