In this video, we can see that the target orientation is 0 Y 0, but the rotation of the meshes is something like 1.4534 Y 0.535235, why?
A picture of Physics Constraint (Y axis gets modified at runtime)
So basically what I want is to have P and R to 0 because I do not want to have the wiggle that is shown at the end of the video. I cannot just set them to 0 because when landing, ship needs to rotate as it should.