Try putting the Physics Constraint in the world as a separate actor (superimposed with the cable actor) rather than attached/parented to the cable actor. It seems to fix the issue in your case (even if it’s more like a workaround).
Try putting the Physics Constraint in the world as a separate actor (superimposed with the cable actor) rather than attached/parented to the cable actor. It seems to fix the issue in your case (even if it’s more like a workaround).