Physics Constraint Door disappears On Game Start

I finally figured at what was causing this. I thought that DoorMesh->GetRelativeRotation() returns the local rotation but it actually returns the world rotation of the component. I get the delta rotator of the DoorMesh rotation and the root component to find the local rotation then add my rotation offset and combine it again with the root component rotation to get the proper value.

Sorry, it was a rookie mistake.