Hi! I have 2 bones on my grenade, main bone is kinematic and the ring/pin is simulated. Between them is a constraint, this constraint has all x,y,z positions locked. However in-game while moving fast the bone lags behind. Why doesn’t the constraint lock the position of the ring/pin?
I tested the relative position of the actual ring, and it’s 0,0,0 at all times. So it doesn’t seem to actually move. Maybe it’s just not synced or something?