Physics (Bullet) Client-side prediction

UE4’s Physx has been so far a purely CPU based solution, what GPU you have on your system makes no difference whatsoever as far as Unreals physics system is concerned.

edit-> physx has same license as UE4 when UE4 use is concerned. So as Unreal developer, you don’t have to worry about that.

Rocket League is UE3 game.