Not really. As long as you do not plan to implement gigantic open world or battlefield-sized maps, I think performance wise, the difference should be unnoticeable. Rocket League for example also uses Bullet and UE4
Not really. As long as you do not plan to implement gigantic open world or battlefield-sized maps, I think performance wise, the difference should be unnoticeable. Rocket League for example also uses Bullet and UE4