- Make a new Actor object
- On the root Details, make sure the Life Span is 0 (for infinite) which it should be by default
- Add a Collision component
- On Collision component Collision settings, change preset to Projectile
- Add a Mesh component for the visual model you’ll see
- Parent the mesh to the Collision component, and change the Collision preset to NoCollision
- Add a Project Movement component
- Set the following values for the Projectile…
-
Initial Speed: 3000.0
*. Max Speed: 3000.0 - Should Bounce: True
- Bounciness: 1.0
- Friction: 0.0
- Bounce Velocity Stop Simulating Threshold: 0.0
- Velocity: (X=3000.0,Y=0.0,Z=0.0)
Feel free to tweak / change settings as necessary, but that should get you on the right path. You can use the Event Hit to script in air friction or other gameplay related bouncing manipulation.