Thanks for your post. I’ve tried tweaking the collision several times, but even when I add “softened” slope steps, the glitch still happens. On the bottom I can almost get rid of the issue by adding these softeners, but on the top it’s impossible, because even the slightest change of angle makes the character movement jerk, causing this glitch to occur.
Here’s the collision before and after the “softener”:
I also did try tweaking the Character Movement component, but I couldn’t find any settings that would apply to this issue. Do you know any specifics that I should try?