Physics asset causes access violation by simply being in package?

Hello again!

Unfortunately, importing T3D files was deprecated from UE4 onwards. Unless you are currently working on UE3, we will need a workaround.

Checking around the community, it seems the best approach is to directly replace the contents of your fixed file, into one already inside the project, like this:

  • Open the fixed .t3d in notepad, and copy its entire content

  • Create a new PhysicsAsset

  • Edit it on viewport, and paste the text from your clipboard

  • Save the asset, and then use it to replace the corrupted one