Hey guys, i’m super new to UE5 and programming in general, this is my first project.
I’ve figured out how to make the robot arm move in a way that i’m happy with, but not sure the way i’ve accomplished that will work with the physics that i would like to be applied.
-To me it seems like the constraints in the physics asset are being broken when collision occurs.
-With no bodies set to kinematic, the collision acts as i want it to but then my arm will not move with the given inputs.
-The arm is being moved by using a simply by tying a mouse axis input to a float, that is then fed into a bone translation in an AnimBP.
Any help with the issue, or suggestions as to how i should try and accomplish a similar result with a different approach would very much appreciated!
I’ve attached a relevant video of the issue and images of the blueprints i think are involved.
Thanks in advance!!

